Gelato 2.1
Nvidia Corporation
— August 2006

Final-frame rendering software designed for the gaming market
- An ideal way to create 3D content when used with accompanying Gelato Zone user community (www.nvidia.com/gelato)
- Works with NVIDA's high-end Graphics Processor Unit (GPU) ICs
- Includes next-generation features: texture baking, enhanced ray tracing performance, and improved lighting functionality
- Full support for Maya bake sets
- An average 30 percent improvement over Gelato 2.0 in ray tracing while using less memory for dense polygon meshes
- Improved stereo rendering
- Windows 64-bit support
- Modified Mango plug-in supports Maya 8
See also:
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